WARNING - This will overwrite your 1.69 Shadewood.mod file!
Updated April 2023 for Enhanced Edition PRC Support
Thank-you to Jaysyn for a PRC Supported version (2023).
Thank-you to Not Totally Dafena for Fancy-Mapping (2022).
Thank-you to Not Totally Dafena for additional placeable content (2022).
Thank-you to Zwerkules for additional placeable content (2022).
Thank-you to Tiberius Morguhn for additional upgraded content placeables (2022).
Thank-you to Maranduil for additional upgraded content tilesets (2022).
Full support for Project-Q patch hak (2022).
Full support for RealSkies by Savant (2022).
Full support for all content by Bill Harper (2022).
Full support for HD Art Pack w/Community Fixes (2022).
Fixed Springskin spawn issue. (2022)
Fixed Shayla Shay conversion bug. (2022)
Script upgrades for the Auren Trilogy (2022).
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"The creak of branches catch your ear as you come to the boundary of the wood. Known to many as the Forest of Mir, the wood has grown out of control over the past few months.
The trail left behind in Almraiven has brought you here; a foul wood that has been attacking those along the Western Passage, or so the locals of Almraiven have said. Branches reaching a little too far, roots curling upward to entangle the passer-by and wandering spirits have been on the tongues of many.
It is here your investigation continues. What started as a simple investigation will end with the Auren Society of Weavers closing the pages of old and opening up a new chapter in the Arts of the Arcane.
Bring your skills Weaver, for you will need them all."
Description (Legacy)
NOTE: You must have played and completed Almraiven to play Shadewood - Meaning you need the required database files in your \NWN\Database directory. This is a continuation, not a stand alone adventure!
The adventure takes place within the nation of Calimshan in the Forest of Mir, Spider Swamp and Marching Mountains.
Shadewood is a full wilderness adventure and is the second and final installment of two modules.
Description (PRC)
This module was updated by Jaysyn for a single player first level Beguiler, Dread Necromancer, Shadowcaster, Socrerer, Warlock, Warmage and Wizard of any sex and race.
The adventure takes place within the nation of Calimshan in the Forest of Mir, Spider Swamp and Marching Mountains.
Shadewood is a full wilderness adventure and is the second and final installment of two modules.
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Well met.
What started as a simple investigation is now an enhanced investigation. And done by a Neverwinter master no less. More.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
Uh, that's very fast. Still playing Almraiven (again)...
Yeah, this is surely great, but i guess like most of us here, i wonder when we'll see the third chapter...
Is there documentation on what's changed/enhanced?
The placeables and tilesets have been upgraded. Old trees replaced with new ones, old tileset textures updated with more detailed ones as examples. Cosmetic changes.
FP!
I'm drowned. Over and over again. (Spider Swamp, flooded ruins)
Is it intentional that the spoken number doesn't match the actual trigger tag in many cases? And that the neccessary sequence doesn't match the pointer on the tombstone?
Should work as the original, as nothing there has ever been changed. 1438 is still the order in which the stones are pressed. Each time a rune is stepped on, a number will appear letting you know what rune number was stepped on. Needs to be in that order and completed in 90 seconds.
FP!
I see. Youve really done much to confuse the cheater :-D
Thank you for making this.
Hallo, I have issues with 2 quests (playing EE version):
- 19 Knowledge : A Lost Soul
After killing wave sniffers, the Lost Soul doesn't appear, neither he's in his original location. Should he appear in another place?
- 37 Myth Unnohyr : Shards of Ameluril Redrine
Quest doesn't start because of Springskin stucked far from the device. I followed the discussion on the old module page (https://neverwintervault.org/comment/45882) but I can't figure it out...
Shadewood is the second part of the crime investigations started in Almraiven. Following the leads of Irena, a letter from Aries, and a Note from the Second Sister, the exploration and investigation of Shadewood starts.
The design of Shadewood is dense, as it is in Almraiven (see there, https://neverwintervault.org/comment/69943#comment-69943). The combination of maps, graphic assets, music, sound, creates a creepy woods atmosphere. The music is less engaging, less melodic as in Almraiven, which serves the purpose very well.
If Almraiven is 10/10, then Shadewood is 11/10.
Thank you for unique, masterful, polished and refurbished entertainment!
Spoilers
music: For example, mus_jts_dead1.bmu (the VLC media player can play these mp3 files) sounds what Volothamp transpires in musical terms: mysterious, dark, spooky, crowded by ghosts and lurking danger.
The encounter with the banshee offers a scary piece of horror.
The maze Spider Swamp and the ancient ice blue Myth Unnohyr add just the right amount of variety to the spookings all around the woods.
As with many interesting endings, the end of Shadewood raises more questions than it answers. Now, is the character stating: "I have answered your summon, Great Mistress," supposed to be (the true, decieved, bewitched, ...) Shayla Shay, or a character yet to be staged, some random Azuldath commander?
Bug Hunting
The adventure is highly polished already, there is almost nothing to report.
- Show Ghual twenty dinars
s/Ghual/Ghaul
- When all sarcophags have been bashed Zoetia floats invulnerable above the floor. Might be intended, yet many a vampire eventually seeks eternal rest.
- Trying to enter Flooded Home of Hagra reliably crashes the NWN program.
program vers: NWN-EE: v86.8193.34.1, on non-MS Operating Systems
Shadewood vers: 3.0, Last modified: 2022-12-22 05:29
The old version 1 of Shadewood does not crash.
This probably is a NWN program error, needs fix by program maintainers.
- from the NWN log: Failed to start new module: FateoftheAuren