This tileset is not my work, but the work of the City of Doors Initiative! Zwerkules completed and uploaded it, and I tooled around a bit later for my own purposes. Dafena's fancy maps for the tileset are included as well, so I've marked as suitable for NWNEE.
I have not included CODI creatures or other assets, just the tileset, her loadscreens, her doors, and stuff needed for the tileset. Some assembly may be required with your own 2da files.
Zwerkules' original release had a couple different versions of the tileset - one for the unreleased CODI survivor module, and another he pieced together. I wanted some of the assets from both merged into one tileset, so I did that. I isolated Unuseable tiles into their own folder to declutter the palette, and finally, I added a couple Groups and Features for my own purposes.
Metal ziggurats were added becuase I wanted them for a Pazunia-ish area. The dungeon/sewer entrances were added because I love the flavor of the Undersump plane, from Pathfinder.
A few folks in discord saw screenies of the ziggurats this past winter, and asked me to share.
Zwerkules' complete notes and credits follow. In addition, please recognize and give thanks to these folks:
There are some more things I'd like to do with the tileset, but I am focused elsewhere for the foreseeable future, so here you go, enjoy!
-Dave
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Zwerkules wrote:
"This is CODI's Blood War Battlefield tileset. At least what I could reconstruct from the unfinished work I got from MafiaDong and later Schazzwozzer. There was only one tile for forest/tree terain from which I made that terrain, so it could be very different from what was originally intended. Chasm and Mountain terrain was more finished, in the case of the chasms even completely except for a few missing textures and some blending of ground meshes. The crossers were also more finished than the water or the tree terrain, while the bigger groups like Forlorn Town, the ship, the crossing and "The Landing" weren't textured yet. While Forlorn Town had the buildings almost finished, the other groups often just had placeholders which needed a lot more work to complete.
There were also two terrains (Dark Forest and Crags) of which nothing at all existed as well as raised chasm terrain. Since I had no idea what these were supposed to look like, I didn't include those terrains.
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The files that say "used by the Survivor module" are, as the name says, haks used by CODI's module "The Survivor".
The tileset uses the same filenames as the one I recreated from models I got from MafiaDong. It is not compatible with the Bloodwar Tileset I uploaded previously, especially since it now contains the original Dark Forest terrain which I didn't have before. I will add all the extra tiles and the groups to the first one in the future so people who have already built with this tileset will get more tiles to build with. They'll also get two forest terrains, the one I created and the original one by CODI.
I'm sorry that there are two different versions now, but it can't be helped. I need one version that is compatible with the module "The Survivor" and one so people who have already built areas with the other version can continue to do so.
In both tileset versions I still have to turn off the shadows, because there's no way to make those work properly withouth raising the polycount too much at least for the terrains. The tileset for the module still doesn't have mini maps.
I also uploaded the placeables and creatures because people asked for those even if they aren't finished yet. Toro is working on the placeables and I have a few more creatures to add. The 2das are in a separate 2da-hak if you are looking for those."
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Thanks to Cory Sponseller and Malthusian from CODI for the permission to upload this.
Latest Update June 2020: added minimaps and loadscreens made by Shadguy and fixed the edge.2da.
Credits:
TheBarbarian completed an unfinished texture for the front of the saloon, Shadguy made loadscreens and minimaps and Cervantes made minimaps.
These are some of the names of people from CODI who worked on this which I found in the files. There may have been more.
Andy Nisbet (batinthehat) [Art, Tileset work, portraits and Creatures]
Cory Sponseller (Schazzwozzer) [Tileset work]
Papermonk [Coding]
Jupp [Tileset work]
Tanquil [Tileset work]
J. Adams [Art, Portraits and Creatures]
Ghostfactory [Coding]
Malthusian [Writing]
v1.0 - initial release
v1.1 - update
Thank you to the following people for issue reports, feedback, enhancement requests, suggestions and fixes:
Extra special thanks to Valbor for sharing their entire updated version of the tileset, with numerous fixed models to address toolset crashes and enhance terrain interaction possibilities.
Update notes:
Known Issues:
Attachment | Size |
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Well met.
Amazing.
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Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
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Thank you! FYI, v1.1 is published with numerous updates and fixes.
FYI, Galefer and Valbor have reached out and identified issues with Raise/Lower and certain terrains that corrupt areas. This is inherited from the unfinished source work, but Valbor has shared their work on the tileset and Galefar has offered to help too. If I can identify some specific improvements and get them integrated, I'll revise this release as time permits.
-Dave
Y'know, I was about to come in to say about this (mess tent. its mess tent)
However there's also missing textures on the various tiles with corpses on 'em. Liking how its looking so far, though!
Fixed/updated in v1.1, available now. Thank you for your feedback!
In doortypes.2da you have 971 to 978 as doors of this tileset.
But in the .set file you don't reference door 973, but you do reference door 979.
Is that a bug?
Thank you for taking the time to post!
After investigating:
This and a few other updates and fixes are now available above in v1.1
-Dave